I have experience working in Pipeline Development and Character Rigging in both the Film and Game industries. Having started out as an Animator myself, I enjoy working directly with Animators on Rigging and Animation related development.
Developing and supporting the animation Pipeline.
Developing the Maya Animation pipeline, Character rigging.
Character Rigging and Pipeline Development in both 3dsMax and Maya.
Rigging creatures and Pipeline support.
Rigging cartoony characters for in-game and cinematic animations.
Animating realistic and cartoony characters.