Skills and softwares.

Pipeline development and Character Rigging.

Maya, 3dsMax, Python, Qt, C#, MAXScript and MEL.
Some knowledge of C++ and the Maya API.

On Windows and Linux.

Work experience.

2013-today Digital Domain Animation TD
2011-2013 Scanline Animation Pipeline Supervisor
2009-2011 Frantic Films Pipeline / Rigging TD
2009-2009 Ubisoft Animation TD
2007-2009 Beenox Character Rigger
2006-2007 Ubisoft Character Animator

Movie credits.


Game credits.